DELETE ALL OF MR. LE DUC’s INSTRUCTIONS DETAILED ABOVE AFTER COMPLETING THEM
SUMMARY
Role
Sound design
Intention (SMART Goal)
By May 10, as sound designer, I will have evidence of sounds by using this sheet for Session 5.
PRE-PRODUCTION – INQUIRY
Leader(s) in the Field / Exemplary Work(s)
Gustavo Santaolalla is an Argentine musician. He is known for composing his film scores with his collaborator Alejandro Iñárritu, which composed the first four psychological drama films Iñárritu directed.
However, there are many aspects of the multiplayer experience that can be handled incorrectly if approached from a single-player point of view.
Since overall level flow and item placement are two of the ways in which multiplayer level design differs most dramatically from single player level design, these two aspects will be mentioned first, then followed by more general design principles.
Another door has been added on the west, the health has been moved to the NW corner, and the weapon has been moved to the south wall.
This also leaves the camper open to attack by two or more other players from radically different directions (and it’s much more difficult to watch what two or three people are doing on the split screen than it is to watch what one person is doing).
It may work once or twice, but when his opponent catches on, the player will be attacked from a position of relative safety above, or his opponent will simply pay more attention to the player’s position via the split screen.
This produces some interesting gameplay possibilities and tactics.
A box that kept the player from getting anywhere near the wall would be an obvious and blatant “fix”, but the designer could place a wedge-shaped brush on the near and far edges of both sides of the arch to gently force the player out and around the arch as they passed by.
However, although the preceding points are generally true, in specific situations dead-ends can be useful (e.g. a powerful weapon or item can be placed in a dangerous dead-end in order to properly balance the value of the item with the risk involved in obtaining it).
Poor item placement can turn an otherwise solid multiplayer level into an unbalanced and irritating gaming environment and can interfere dramatically with flow.
These are items that somehow affect game goals in cooperative play.