Session Number:6
Week Number:2
Total Estimated Hours Contributed this Week: 
What is/was your overall goal for this week? to make a good prototype

Work Tasks 

Date Task Description Time Spent Was / Were your choices and work Best Practices? Why? 
06/5/23
06/6/23
06/7/23
06/7/23
06/8/23



Personal Comments (Optional) 

Remember reflecting on your own choices and work can help you improve both. Are there any other comments you would like to include for your own reflection? If so, please enter them here: Open document settingsOpen publish panel

Session Number:6
Week Number:1
Total Estimated Hours Contributed this Week: 5.5 hours
What is/was your overall goal for this week? 

Work Tasks 

Date Task Description Time Spent Was / Were your choices and work Best Practices? Why? 
5/29/23N/AN/AN/A
5/30/23came up with the idea30 minthe first step
5/31/23worked on water1 hourstart game creation
6/1/23making boat1 hourphysics
6/2/23made boat movement3 hours makes game a game



Personal Comments (Optional) 

Remember reflecting on your own choices and work can help you improve both. Are there any other comments you would like to include for your own reflection? If so, please enter them here: Open document settingsOpen publish panel

Weekly Work Log 5/5/23

Session Number:5
Week Number:6
Total Estimated Hours Contributed this Week: 13 hours
What is/was your overall goal for this week? get rid of all bugs

Work Tasks 

Date Task Description Time Spent Was / Were your choices and work Best Practices? Why? 
05/1/23Art1 hour made me better at art
05/2/23 bug fixing 4 hoursgot me better at coding
 05/3/23 character art and bug fixing3 hours got me better at coding and art
 05/4/23 sound and bug fixing 2 hours got me better at coding and sound design
 05/5/23 bugs fixing and making more house3 hours got me better at coding

Personal Comments (Optional) 

Remember reflecting on your own choices and work can help you improve both. Are there any other comments you would like to include for your own reflection? If so, please enter them here: 

Weekly Work Log 

Session Number 5
Week Number 2
Total Estimated Hours Contributed this Week: 5
What was your overall goal for this week? Get cloudsave done

Work Tasks 

Date Task Description Time Spent Was this a Best Practice? 
03/27Car90 min 
03/28 Buildings30 min 
 03/29 Charcter 15 min 
 03/30 Cloudsave 2 min 
 03/31 Made AI 28 min 

Personal Comments (Optional) 

Fixing bugs took away the rest of the time

Production Project Session 5

SUMMARY

Role

Sound design

Intention (SMART Goal)

By May 10, as sound designer, I will have evidence of sounds by using this sheet for Session 5.

PRE-PRODUCTION – INQUIRY

Leader(s) in the Field / Exemplary Work(s)

Gustavo Santaolalla is an Argentine musician. He is known for composing his film scores with his collaborator Alejandro Iñárritu, which composed the first four psychological drama films Iñárritu directed.

Training Source(s)

Tutorial

  1. However, there are many aspects of the multiplayer experience that can be handled incorrectly if approached from a single-player point of view.
  2. Since overall level flow and item placement are two of the ways in which multiplayer level design differs most dramatically from single player level design, these two aspects will be mentioned first, then followed by more general design principles.
  3. Another door has been added on the west, the health has been moved to the NW corner, and the weapon has been moved to the south wall.
  4. This also leaves the camper open to attack by two or more other players from radically different directions (and it’s much more difficult to watch what two or three people are doing on the split screen than it is to watch what one person is doing).
  5. It may work once or twice, but when his opponent catches on, the player will be attacked from a position of relative safety above, or his opponent will simply pay more attention to the player’s position via the split screen.
  6. This produces some interesting gameplay possibilities and tactics.
  7. A box that kept the player from getting anywhere near the wall would be an obvious and blatant “fix”, but the designer could place a wedge-shaped brush on the near and far edges of both sides of the arch to gently force the player out and around the arch as they passed by.
  8. However, although the preceding points are generally true, in specific situations dead-ends can be useful (e.g. a powerful weapon or item can be placed in a dangerous dead-end in order to properly balance the value of the item with the risk involved in obtaining it).
  9. Poor item placement can turn an otherwise solid multiplayer level into an unbalanced and irritating gaming environment and can interfere dramatically with flow.
  10. These are items that somehow affect game goals in cooperative play. 

Project Timeline

  1. Make graphics
  2. Sounds
  3. Music
  4. Buildings
  5. Add specific buildings
  6. Add texture to buildings
  7. Check for bugs
  8. Mall
  9. Game-play for buildings
  10. Game-play for the whole game

Evidence of Team Planning and Decisions

PRODUCTION – ACTION

The (FILM, SOUND, or GAME Creation)

https://chsgamedesign.itch.io/period-5-team-3

Skills Commentary

In Game.

POST-PRODUCTION – REFLECTION

21st Century Skills

Ways of Thinking (Creativity, Innovation, Critical Thinking, Problem Solving)

the team would come together and try to come up with a solution.

Ways of Working (Communication & Collaboration)

We would text each other and stuff.

Tools for Working (Info & Media Literacy)

Construct 3, pixilart, ect.

Ways of Living in the World (Life & Career)

Edublogs, trello, ect.

Reactions to the Final Version

He said it was very impressive but we should make the night blue instead of black.

Self-Evaluation of Final Version

It needs a lot of work but I think it turned out ok.

Grammar and Spelling

Grammarly

Editor

Seven

3/24/23

Session Number 5
Week Number 1
Total Estimated Hours Contributed this Week: 7
What was your overall goal for this week? To get a good looking/working game.

Work Tasks 

Date Task Description Time Spent Was this a Best Practice? 
3/20made buildings20 min 
3/21add doors and windows37 min 
3/22  Textured79 min 
 3/23 add day and night cycle27 min 
 3/24 ui18 min 

Personal Comments (Optional) 

Are there any other comments you would like to include? If so, please enter them here: 

Session 4 Production Project

SUMMARY

Role

Level design

Intention (SMART Goal)

By March 1, as Level designer, I will have evidence of making a unique level by following These documents for Session 4.

PRE-PRODUCTION – INQUIRY

Leader(s) in the Field / Exemplary Work(s)

Robin Walker

He is the level designer for Half Life Alyx which is an award winning game. His process allows his team to split big processes into small more manageable tasks. They build their levels by making every little piece at a time.

Training Source(s)

Spreadsheet

  1. A simple real life example of an affordance is a door handle. A pull bar or a push pad on a door informs you what action you should take to open the door.
  2. Rather than placing crates in an open area why not position pillars that can still be used as cover but create a more believable space.
  3. You can use pacing techniques to plan mechanic introductions and the difficulty of skill gates.
  4. Start players facing the right direction and be sure their start position gives them visual cues and options on how to proceed.

Project Timeline

  1. movement script
  2. gun script
  3. wall running
  4. making good level
  5. tutorial levels
  6. fun game mechanics
  7. fast passing movement
  8. place models
  9. place walls
  10. make a floor

Evidence of Team Planning and Decisions

PRODUCTION – ACTION

The (FILM, SOUND, or GAME Creation)

The link to the game

Skills Commentary

The link to the slides

POST-PRODUCTION – REFLECTION

21st Century Skills

Ways of Thinking (Creativity, Innovation, Critical Thinking, Problem Solving)

Instead of using the hard floor to make dirt sound we used carpet floor.

Ways of Working (Communication & Collaboration)

I talked to Avery and made him record.

Tools for Working (Info & Media Literacy)

Bandlab, Construct 3, Trello, Edublog.

Ways of Living in the World (Life & Career)

I talked to my teammates and asked them what it sounds like.

Reactions to the Final Version

Hunter said it was impressive, and he liked menu. Canon said its kinda bare but its pretty good.

Self-Evaluation of Final Version

The game was bad, it is simple and expected, its a skater game man, its bad. There’s no story and it is not emotional you literally just ride forever you can’t even die.

Grammar and Spelling

Grammarly

Editor

Jacob

Production Project Session 3

SUMMARY

Role

Sound Designer / Composer

Intention (SMART Goal)

By Jan 13, as sound designer/composer, I will have evidence of putting music and sound effects into the game for session 3.

PRE-PRODUCTION – INQUIRY

Leader(s) in the Field / Exemplary Work(s)

Gustavo Santaolalla is an Argentine musician. He is known for composing his film scores with his collaborator Alejandro Iñárritu, which composed the first four psychological drama films Iñárritu directed.

Training Source(s)

Project Timeline

12/5 – 1/13

Proposed Budget

N/A

Evidence of Team Planning and Decisions

PRODUCTION – ACTION

The (FILM, SOUND, or GAME Creation)

Skills Commentary

POST-PRODUCTION – REFLECTION

21st Century Skills

Ways of Thinking (Creativity, Innovation, Critical Thinking, Problem Solving)

Ways of Working (Communication & Collaboration)

Tools for Working (Info & Media Literacy)

Ways of Living in the World (Life & Career)

Reactions to the Final Version

Self-Evaluation of Final Version

Grammar and Spelling

Editor

Production Project Session 1

SUMMARY

Role

Character Art

PRE-PRODUCTION – INQUIRY

Intention (SMART Goal)

On October 14th, as part of team # as Character Artist I will have evidence of adding to the GDD art sections in Dundoc by following Le Duc’s Tutorial for session1.

Leader(s) in the Field / Exemplary Work(s)

Training Source(s)

Project Timeline

10/24-11/18

PRODUCTION – ACTION

The (FILM, SOUND, or GAME Creation)

Circle

Skills Commentary

Slides

POST-PRODUCTION – REFLECTION

21st Century Skills

I have learned how to use construct 3.

Ways of Thinking (Creativity, Innovation, Critical Thinking, Problem Solving)

To do it or it will never get done.

Ways of Working (Communication & Collaboration)

A fun but calming area.

Tools for Working (Info & Media Literacy)

Ways of Living in the World (Life & Career)

Reactions to the Final Version

Self-Evaluation of Final Version

Grammar and Spelling

Editor